22, they moved the old VC into a gem, Return Projectile Support (RPS) and nerf the damage. . Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Level: 1–20. 00 seconds. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Requires Level 38. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. Infuses your melee weapon with molten energies to attack with physical and fire damage. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. Path of Exile is a free online-only action RPG under development by Grinding Gear. If a projectile lasts for an explicit duration like. 21 Simplified projectile returning. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. +29% to lightning resistance +49 to dexterity 28% increased projectile damage projectiles return to you at end of flight projectiles are fired in random directions Flavour Text: Too much of something is bad enough; too much of nothing is. Cobra Lash has been added to the game. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. I have annointed Vengeant Cascade so these return and pass through the boss. . It can hit something again on the way back, potentially resulting in 2 hits on same target. Refreshing the duration when they expire and returning them early is pretty broken. Requires a Dagger or Claw. Return: By default with for example Returning Projectiles only primary arrow will return. Scourge Arrow. As for the returning projectiles, we will have to test it in 3. The final point will activate the last Small Jewel Socket in your Small Cluster Jewel where you can put a damage + life jewel. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. I thought spark would work, but only return at 150 range, meaning you would need to scale duration and projectile speed to get use out of it. Server: PC, Xbox, PS. Most projectiles have a lifetime rather than a range, so increased projectile speed will make them go further within that time. This can only be done with the hydrosphere gimmick. Tag: Support, Projectile. The mode, introduced as the main theme of the 3. Gameplay. It does not grant a. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Returning is a behaviour a projectile can have to continue travelling after a hit, like pierce, fork and chain. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Requires Level 28. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Use Venom Gyre to clear maps and deal with bosses, with Fork Support you will always create tons of. Now all effects that cause projectiles to return do so in any case that they can. This article will introduce and briefly explain each of these builds, making them accessible to both new and returning players. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). This makes a total of 272% increased Corpse Life. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Pvp7 • 6 mo. Return has fourth priority for projectile behaviors, preceded by pierce, fork and. (50–75) % increased Physical Damage. It does not grant a bonus to your. Tornado Shot Attack, Projectile, Bow. 21 Starter Builds - Top 5 Path of Exile Crucible League Builds for Beginner 2023; News Category. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. This means that if you had pierce, fork, and chain supporting the. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. Continue reading "PoE Projectiles. As usual, we've prepared the gem data at level 20 with 20% quality for all new and changed gems to help you theorycraft your builds for the upcoming launch. Continue reading. 39% more assuming the mob is stationary to hit with the return. Of the 5 projectiles, only one hit can happen. 98 seconds, 40. 3+ arrows. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Payment: PayPal, Skrill, Cryptocurrencies. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. 1% increased Projectile Speed Place into an item socket of the right colour to gain this skill. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. This means that if a skill is affected by pierce, chain. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Category: ring. First to all, it's an attack not a "SPELL", and the projectiles do both damage physical and cold, "melee" damage and melee damage bonus not apply to projectiles, so how this is a mix melee and projectiles you have to be very careful with the gems, because "melee physical damage" gonna give you a lot damage at initial hit, but doesn't count for. VC was a 100% more damage anoint (which are usually only around 10% more damage), so that was in a league of its own. 5% chance to Return to you Supported Skills deal 0. Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. It was inspired by popular skills like Nemesis and Vention Cascade, which had similar effects. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. . . Splitting Steel. It's basically a 39% more damage support if you manage to hit with the returning projectile. Divergent Lightning Trap can already return, so this is 14 divines (current price) and an entire ring slot for better coverage. 16% reduced Attack Speed to 16% increased Attack Speed. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. It is only available by anointing an item (amulet or Blight-specific unique that has the help text: "This item can be anointed by Cassia") Blight anointment to unlock the passive: Incidentally, projectiles have different lists of enemies hit that prevents shotgunning and chaining to the same enemy for before and after they started returning. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. See full list on poewiki. Requires a Dagger or Claw. That's 1+3+9+27 = 40. So looking through the weapon passives, blazing salvo forking on passing through a flame wall has got me interested. Far shot does not have ANY wording, the Far Shot passive literally just says "Far Shot". This damage comes from some complex interactions that are not handled in the in-game tooltip or by tools like Path of Building (PoB). When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. It's not harder to code, it's just that Ball Lightning inherently functions differently. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 0. 15. Tag: Support, Projectile Supported Skills have (50-69)% increased Projectile Speed. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. ago. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach. 21 Crucible. Buy PoE Currency Cheap. Base duration is 6 seconds. [1] Skills gems that create projectiles usually have the Projectile or Bow gem tag. yobobly •. ex main arrow flies 100 units, then forked. Return: Spark can not benefit from return projectile mechanics as the projectiles will just time out before ever attempting to return. When it reaches the target location it erupts, releasing a burst of molten projectiles. 15. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Damage 1% increased Projectile Speed Fires 0. I have annointed Vengeant Cascade. 1. Multiple projectiles emitted at exactly the same time can no longer hit the same target. Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. Fires 32 projectiles over an 8 second duration. Vengeant Cascade makes your primary projectiles return. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. Regex. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. Level: 1–20. Adjustments made for more self-comfy. 5-link without the damage nerfs. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. From the HFT skill gem text, the skill has the attribute "Projectiles pierce all targets" Does this mean that Flame Wall will add damage to HFT? I'm considering a totem build with Ancestral Bond, so only totems will deal. Attack Damage: 125–165% of base. Requires a Melee Weapon. Visualize this though, you need 1 pierce to go through your main target, then it’s another target. This passive synergizes well with the Bow Mastery that. Mechanics. The projectiles reach their end destination or collide with terrain and come back to you due to Nimis. With an aim of doubling the projectile speed . However, for POE 3. Safe and Instant Delivery. 4. 3) x 0. Yes returning allows projectiles hit the target twice on the way out and on the way back. If a projectile lasts for an explicit duration like Spark, or fades out over a fixed time like Freezing Pulse, it. It does not grant a bonus to your character. Arrows fired from the first firing points always Pierce. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Attack, Projectile, Bow. When Kinetic Blast projectiles return to you they trigger their. Fury Valve gives +2 proj which means a single attack linked with woke chain and woke fork will hit an enemy, fork into 3 arrows total, then each of those will split into 3 arrows for 9 arrows which then hit an enemy and chain 3 times. But as self cast the returning projectiles track me as I move (and I keep moving bc I'm squishy at the moment) so the hit rate on return isn't 100%. This means that if you had pierce, fork, and chain supporting the. 00 sec Critical Strike Chance: 5. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Cost: 5–7 Mana. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. From my testing this only applies to the outgoing projectiles, which split off in different directions, then reorient back toward the player at the end of those trajectories. Or the other way around, you'll deal 50% less dmg overall. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Vengeant Cascade makes projectiles come back to you, hitting mobs again. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Returning projectiles support does not work with frost blades. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Fork Support is a Support gem that causes any projectiles created by the supported skill to fork when they hit an enemy. Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%). 20. It allows regular players to buy, sell, and trade PoE Currency with the use of real cash . Simplified projectile returning. Flamewood Support Support, Totem, Spell, AoE, Fire, Projectile, Trigger Icon: f Level: (1-20) Cost & Reservation Multiplier: 140% Cooldown Time: 1. Some gameplay situations become very difficult without the. Because either the projectile will wanish on end of the track or hit a wall, and walls dont proc it. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Both can be used with any projectile skill. They disappear if they reach a distance of over 150. When it collides with something it will shatter,. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. with slower projectiles it took 7. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Path of Exile Wiki editing functions. 22 and is sold at the act 4 vendor after doing the quest line that unlocks gems in Act 4. Server: PC, Xbox One, PS4. This can only be done with the hydrosphere gimmick. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. Tornado Shot is the same as before. We now take our 158277 corpse life and multiply it by 3. Fury Valve lets us scale the number of split projectiles by simply scaling added projectiles (GMP, Greater Volley, Dying Sun, etc. It does not grant a bonus to your. 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. Only one projectile behavior can be applied each time a projectile hits a target. With the changes to projectile mechanics Vengeant Cascade now reads "Attack Projectiles Return to you. Roughly 3,5x-4,5x Splinters to give a range. Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby Enemy. Projectiles from Supported Skills deal (61–70)% less Damage while Returning The above modifier behaves like a modifier to 'projectile damage' or 'damage with hits'. ) (Returning Projectiles is a new support gem in 3. Leaves 50 % fewer Lingering Blades in the ground if. You can far better utilize the shotguning projectiles on return than you can on cast. When you "reload" with Call of Steel, the impales come back to you, replenishing all shards and dealing reflected damage to mobs. Only works with Bows and Wands. 5% increased. Requires a Dagger or Claw. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Requires a Dagger or. " Unless I am misunderstanding, at which point I wasted a fair amount of early league currency, Frost Blades projectiles should fly out to max proj range, then return even if they hit nothing. If Point Blank is allocated, it is a roughly 1. So once outgoing and once returning. Yes and no. Requires a Dagger or Claw. Forget it, even if the quality (20% projectile speed) is interesting. Will sub-projectiles created by split/fork/chain count towards this? F. 0. Darkscorn 3. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Thanks to Nimis projectiles return to you at the end of flight. Base duration is 12. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. Requires Level 38. You. Requires Level 1. Molten Strike + Returning projectiles league start. It will then fire projectiles out in all directions from that point, which will travel for a short time. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. Scourge Arrow is currently one of the best Bow Skills for any Bow build that uses Ailments to deal Damage. Only one projectile behaviour can be applied each time a projectile hits a target. Now has a 160% Cost and Reservation Multiplier (previously 150%). Attack Projectiles Return to you from final Target. You can also check our other Path of Exile builds right over here Odealo's Crafty Guides - Full List 1. Tag: Support, Projectile. Projectiles from Supported Skills Return to you. The 3 secondary projectiles is the damage dealing portion of the skill. The Best Crafty Guides by Odealo. Divergent. Venom Gyre is an active skill gem. 1. Since that is out of way, is this combination a viable league starter and what ascendency will synergies the. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. No one can survive that. Attack Speed: 120% of base. The last Unique that's been discovered by the community was designed by a. Thanks to this, I think it's the best single trap. 00% Effectiveness of Added Damage: 350% Projectile Speed: 375 Fires a slow-moving projectile that pierces through enemies, dealing cold damage. 5. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Normally a projectile attempts to hit the first enemy it encounters, explodes if the projectile has an explosion effect, and. 22In this video I go over a potential use for the new Return Projectile Support that. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. That seems like way too much power to give on an anointment when for spells you would need to acquire an uber pinnacle boss drop for the same effect (and for it not. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. You can probably do dex or int stacking. They can hit twice and apply 2 poisons. Cast Time: 1. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games. PoE Projectiles 3. Cost & Reservation Multiplier: 150%. That's what I get for thinking about this at 4am. Returning projectiles from Lightning Trap will not hit monsters. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Projectiles now deal 5% more damage for each remaining Chain. For chain I figured it's kinda useless because a single chain won't help clearing, and investing in more chain means projectile will take longer to return which is kinda bad, and using pierce will worsen this situation as well. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. The Divergent quality grants +1 Chain, which further increases your clear. These attacks have a small randomised spread. It does not affect damaging ailments like poison, or non-ailment damage over time like Decay or the Soulrend debuff. Vengeance Cascade has a similar effect but only support attack projectile. " Previously the node required you to hit something to proc the return behavior. All projectiles have a speed, which can be altered by. ES: 681In Path of Exile: Heist, you'll be able to access new exclusive rewards in the Curio Display Rooms in Grand Heists. Ice Spear is a cold spell that fires projectiles in sequence. Projectile behaviours do not interfere with another but occur in sequence (unless they always pierce, in which case the behaviours after pierce are never. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). iKneadDough • 5 mo. Divergent Inspiration Support 11%. View Staff Posts Post Reply. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Corrupting Cry Support Gem: Warcries and Exerted Attacks inflict Corrupted Blood. Anomalous Returning Projectiles Support. Returning projectiles can hit the same enemy a second time, yes. Faster Projectiles Support Support, Projectile Icon: j Level: (1-20) Cost & Reservation Multiplier: 120% Requires Level 31 Supports projectile skills. ago. Only when the eye explode, it release a faster set of projectiles, which obviously increase their range. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Forking Salvo. Effectiveness of Added Damage: 70–210%. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. As the projectile travels, it repeatedly applies a. It costs 2 Golden + 1 Amber Oil. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. 4Item acquisition. I think the other ~2 million difference between yours and mine is gear related. In this expansion, you will visit the Karui afterlife and defeat ten tribes in a series of. Requires Level 12. The projectiles will return if they hit a target and do not pierce/fork/chain from them. 60% from a perfect Ashes of the Stars. staudd Cockareel • 11 days ago. Nimis is a ring for level 48 characters that will boost your lightning resistance by 28%. I'd appreciate it very much if you could confirm that, as I understand that GGG changed some of the exploding projectile behavior for returns with this patch. PoE 3. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Ice spear hits the enemy with its first form. Flame Wall adds fire damage to projectiles that pass through it. (in melee range) When supported with GMP, modifiers to area of effect also increase the single target DPS of the skill. Path of Exile. After the nerf to Vengeant Cascade, Return Projectiles Support was born. now that is a big difference! surely worth considering the swap for single target. Projectiles from Supported Skills Return to you. Anomalous reduces the penalty on returning projectiles, while divergent is just a +1 chain. It causes projectiles to return and pierce all targets while returning. This can massively increase damage, though being an alternate quality, it is harder to. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. 00%. 21 Crucible League; Best Cheap POE 3. Requires Level 1. Socketed Gems are Supported by Level 20 Greater Volley. 5 or 87. Critical Strike Chance: 6. It gives - 15% increased Projectile Speed. Additional Effects per 1% Quality: Supported Skills deal 2% increased Damage with Hits against Enemies that are on Low Life This is a Support Gem. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. Pierce has second priority for projectile behaviours, preceded by Split, and followed by fork, chain, then return. It causes projectiles to return and pierce all targets while returning. Subprojectiles. The projectiles from Explosive Concoction are ground-targeted, cannot collide with enemies, and cannot pierce, fork, split or chain; only the explosion hit and do damage. 21 Crucible League; PoE 3. ; Duration: Spark duration determines how long spark projectiles will persist, and is increased by both skill duration passives and support. The returning projectiles also fly past our character and can hit enemies behind us,. I mean if I'm fighting a boss, and I cast wild strike on him, it's going to do frost damage, then a projectile will be expelled from the boss outwards, I know normally those projectiles don't damage the target, that's how I remember that to work, but then, when said projectiles return to me, let's say 3 projectiles return to me, are those going. It costs 2 Golden + 1 Amber Oil. Requires Level 4. Also these mods are good for build: - +20 to Dexterity - 20% increased Projectile Damage A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Level: 1–20. Fires an arc of knives in front of the caster which deals physical damage. If it proced of walls and end of projectile movement then it would be reliable way to clear enemies attacking you from behind. 00% Effectiveness of Added Damage: 110% Requires. When paired with the Pierce support, Faster Projectiles will allow your projectiles to travel deeply through packs of mobs. 75 sec Critical Strike Chance: 5. This straight up doubles your damage if you aren't already using Point Blank. Projectile Speed: 1300. These will deal area attack damage to enemies where they land. Nimis Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you The total distance for projectiles is 150 units. Supported Skills deal (20-29)% increased Projectile Damage Additional Effects per 1% Quality: Supported Skills have 0. • 8 mo. ex Elemental Hit)? Will Return count as in the 150. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the. poe. Requires Level 38. With awakened fork allows for projectiles that have forked to fork again. Numbers will look weaker than the build realistically performs. Enemies can. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. 60 sec Critical Strike Chance: 5. 22, Lightning Trap Saboteur. Level: (1-20) Cost: (8-20) Mana. HoldMySoda i7-13700K | RTX 4070 Ti | 32GB DDR5-6000 • 20 hr. Level: 1–20. Jul 27, 2011 - Sept 30, 2018. Poison Molten Strike. Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. its a good support for straight up damage (39% more). " Previously the node required you to hit something to proc the return behavior. EDIT: I guess this might also be "if a projectile hits final target and has a chain but cannot chain, it will check for return". ago.